Top 10k strings from 16-48 Magazine - Issue 10 (1984)(16-48 Tape Magazine).tzx
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9 hhhhhhhhhhhhhhhhhhhhhhhhhhhh 9 STOP THE TAPE 9 LET THE TAPE RUN 6 ;"press any key": 6 "10")="r": 5 RUN THE TAPE 5 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 4 B.C.THORNE APRIL 1983*S\ 4 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 4 @@@@@@@@@@@@@@@@@ 4 @@@@@@@@@@@@@@@@ 4 @@@@@@@@@@@@@@@ 4 16/48 script 4 ((prog+474 4 16/48 Magazine Ltd. *6\$: 3 z$="11cc0202"+ 3 z$="09020203STOP THE TAPE": 3 JUMP=JUMP- 3 ?8888888888888888888888888888888 3 ;"Press any key"; 3 ;"Press any key to continue": 3 ;"Jimpix#7 3 ;" Number duplicated ": 3 ;" ": 3 9999999999 3 3 3 3 2 z$="11080202CHAPTER 1": 2 z$="10030203STOP THE TAPE": 2 z$="10020203RUN THE TAPE": 2 z$="06070103MACHINE CODE TUTOR": 2 z$="0310020216/48": 2 n,o;" ": 2 mhhhhhhhhhhhhhhhhhhhhhhhhhhh 2 llllllllllllllllllllllllllll 2 hGhhhGhhhGhhh 2 a$="SPACE": 2 a$="PLASTIC": 2 a$="DOME": 2 Y(GT,PL,N9),X(GT,PL,N9);" PLAYER ";PL;" " 2 RETURN TO MAIN MENU" 2 PRESS ANY KEY 2 Magnetic Magazines Ltd.*6\$: 2 ANY KEY TO CONTINUE 2 A$="METAL": 2 @@@@@@@@@@ 2 ;"tutor1.2": 2 ;"tutor1.1": 2 ;"Your time was ";t;" seconds." 2 ;"Start the tape": 2 ;"Press 'c' to continue." 2 ;"PRESS ANY KEY" 2 ;"Keep the tape running": 2 ;"16/48TITLE": 2 ;" AVAILABLE : 2 ;" ": 2 -f;" PRESS ANY KEY TO START ": 2 **************** 2 (buffer+14 2 (buffer+13 2 (buffer+12 2 (buffer+11 2 ((prog+168 2 "Advent#7" 2 "8",i;"Press a key for Help;"'': 2 "24";"STONES"; 2 "23";"PLAYER 2" 2 "15";Q*N6; 2 "14")=" ": 2 to read again."; 2 Update Board 2 START THE TAPE 2 Initialise 2 Explanation 2 End of Game 2 1983 16/48 Magazine Ltd*S\ 2 "; 2 2 2 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="19010102free from cheese sandwiches~": 1 z$="18010202THEN READ ON....": 1 z$="17250201th": 1 z$="17050102 (336 new colours !!)": 1 z$="17040302JULY 12": 1 z$="17040202HAPPY MIXING": 1 z$="17010102my ear lobe has been completely": 1 z$="16080102Is'nt it?": 1 z$="16070202Dave Trebilcock.": 1 z$="16020305THANKYOU!": 1 z$="15070102(and of course your readers lives)": 1 z$="15030204Stop the tape": 1 z$="15030102unsteady colours.": 1 z$="15030102program.": 1 z$="15010102Paynes Patent Staple Remover": 1 z$="15000205FROM OUR SPONSOR": 1 z$="15000203L loads part 2.": 1 z$="14110202PART 2": 1 z$="14110202PART 1": 1 z$="14010102KEEP HAVING TO START AGAIN??": 1 z$="13030102use of the following": 1 z$="13030102pattern used.": 1 z$="13030102graphic characters.": 1 z$="13030102124 of the manual produces ": 1 z$="13010102~Since I discovered Professor": 1 z$="12040201ONLY `139.95": 1 z$="12030102brighten up your life ?": 1 z$="12010310ManicMiner": 1 z$="12000103You do? Then you need...": 1 z$="12000102cheese sandwich to your earlobe.": 1 z$="11070103The Long Way Home": 1 z$="11030102together with the graphic": 1 z$="11030102pattern mentioned on page": 1 z$="11030102alters the colours ?": 1 z$="11030102SPECTRUM using your own": 1 z$="11030102If so I hope you can make": 1 z$="11011011NOW": 1 z$="11000102STILL CAN'T FIND THAT TRANS-MAT?": 1 z$="10120301OF": 1 z$="10100205A WORD": 1 z$="1004030310000001": 1 z$="10040203RUN THE TAPE": 1 z$="10030203RUN THE TAPE": 1 z$="10020203STOP THE TAPE": 1 z$="10010512CEDRIC": 1 z$="10000203LET THE TAPE RUN": 1 z$="10000102knee bright yellow and staple a": 1 z$="09230304YOU": 1 z$="09180202R": 1 z$="09160202U": 1 z$="091402020": 1 z$="09120202L": 1 z$="09100202O": 1 z$="09080202C": 1 z$="09030102which are available. The": 1 z$="09030102reversing PAPER and INK": 1 z$="09030102normal SPECTRUM colours": 1 z$="09030102can be created on the": 1 z$="09030102appetite for more.": 1 z$="09020305Satellite": 1 z$="09020102WHAT IS MACHINE CODE?": 1 z$="09000304BROUGHT": 1 z$="08030203ONE YEAR UP": 1 z$="08030201WISH THEY HAD": 1 z$="08020204STAPLE REMOVER": 1 z$="08010607Hi": 1 z$="08010102Before starting paint your left": 1 z$="08000202STUCK IN A CELL?": 1 z$="07cc0202"+ 1 z$="07030102range of 'new' colours": 1 z$="07030102possible combinations of": 1 z$="07030102letter have whetted your ": 1 z$="07030102knowledge that new colours": 1 z$="07030102Can anyone explain why": 1 z$="07020203SINCLAIR NEWS": 1 z$="07020202B": 1 z$="07010202NEW FEE SYSTEM": 1 z$="06040302WINNERS": 1 z$="06020404SNOWMAN": 1 z$="06010304ADVENTURES": 1 z$="05120202RUN": 1 z$="05080202IMPORTANT": 1 z$="05060205AND FINALLY": 1 z$="05030102you have seen in this": 1 z$="05030102well known is the large": 1 z$="05030102patterns and displays all": 1 z$="05030102It's fairly common ": 1 z$="05000419SPECTRUM": 1 z$="05000203R to read again,": 1 z$="05000103pain of the ear lobe?????": 1 z$="04200102SCHEMATIC": 1 z$="04100204PATENT": 1 z$="04060302FURTHER": 1 z$="04030207INVISIBLE MAN": 1 z$="04020513CEDRIC": 1 z$="04010304PEOPLE WHO": 1 z$="04000404Way home": 1 z$="03cc0202"+ 1 z$="03030303HIS MATCH": 1 z$="03030102What probably isn't so": 1 z$="03030102The program uses 3 graphic": 1 z$="03030102P.S.": 1 z$="03030102I hope the borders which": 1 z$="03020204 TIME MACHINE": 1 z$="03020202A": 1 z$="02110302THE": 1 z$="02020402LIFE OF": 1 z$="02010304ABOMINABLE": 1 z$="02000103Do you suffer from excruciating": 1 z$="01200102SPECTRUM": 1 z$="01060301PRESENT": 1 z$="01060102WHAT'S IT ALL ABOUT?": 1 z$="01040303The long": 1 z$="01020202CEDRIC AND THE": 1 z$="01000806YOUR": 1 z$="01000202CEDRIC MEETS THE": 1 z$="00140201OF": 1 z$="00120401WE": 1 z$="00050203CEDRIC MEETS": 1 z$="00040304FROM THE": 1 z$="00040202A DAY IN THE": 1 z$="00040102WHAT'S IT ALL ABOUT?": 1 z$="00040102ONE & TWO BYTE OPERATIONS": 1 z$="00020305EDITORIAL": 1 z$="00020102WHAT SHOULD I ALREADY KNOW?": 1 z$="00011011AND": 1 z$="0000060516 48": 1 z$="00000204PROFESSOR PAYNES": 1 z$="00000202CEDRIC MEETS THE": 1 z$=" " 1 z$,z$,z$,y$,y$,y$,z$,z$,z$ 1 z$,y$,z$,y$,z$,y$,z$,y$,z$ 1 z$,y$,z$,y$,y$,y$,z$,y$,z$ 1 z$,y$,y$,y$,z$,y$,y$,y$,z$ 1 z$,y$,y$,y$,y$,y$,y$,y$,z$ 1 y$;"the following;": 1 y$;"nothing to help you.": 1 y$;"a room beneath you": 1 y$;"a notice."'"It says ~Museum closed due to the emergency~": 1 y$,y$,y$,y$,z$,y$,y$,y$,y$ 1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1 xxxxxx```````d``D```d`GD`x 1 xxxxxx````DD`dD``@````xx``x 1 xxxxxx```GDd`D`dd```d``x 1 xxxxxD```D````````x 1 xxxxd`````D````d``d``` 1 x``xxxxx```xx 1 x``xxx``xxXX{ 1 x i "% 1 word5 1 word4 1 word3 1 word2 1 word1 1 v$="Very good" 1 v$="Very bad" 1 v$="Pathetic" 1 v$="Not bad" 1 v$="Fantastic" 1 udg 1 type GOTO GO 1 tutor1.2 1 tutor1.1 1 t$="The story is a familiar one of<sword and sorcery, good against<evil. As you may have guessed<you play the good guys <(the Free) and your Spectrum<the bad (Doomdark the Witchking<and his evil hordes). At the<start of play you command the<action of the four central<characters, Luxor the Moon<prince,Morkin son of Luxor,<Corleth the Fey (a good witch)<and Rothron the wise.": 1 t$="Mike Singlton-the creater of<Lords of Midnight-has done a<wonderful job of game design<and programming. This is a new<concept in computer games and<I am thankful that it is just<one of a planned trilogy. There<was a competition for the first<person to finish, alas it has<been won (Yaz missed it by a<week-Ed). As Valhalla won a<non-arcade game of the year<award, Lords of Midnight<deserves game of the decade.": 1 t$="During play you may recruit<many other characters and, as<long as Luxor remains alive,<see through their eyes,<contolling them and their<armies. There are two ways of<defeating Doomdark. Amass<armies of the Free and play a<stratagy game, or send Morkin<alone on a quest to find the<Ice crown-source of Doomdark's<evil power-and play an<adventure style game": 1 t$="Beyond describe Lords Of<Midnight not as an adventure<nor simply a war game, but<something completly new, an<'EPIC. As there are<30+ main characters,<4000 locations,<32000 panaramic views<(like this one)<and a supporting cast of<hundreds of thousands, epic<seems most fitting.'": 1 t$="All commands are single key<entries chosen from the overlay<or from menus. This isn't as<distracting or as limiting as<it seems, the whole game<is rich in atmosphere.": 1 t$=" LORDS OF MIDNIGHT 48K< < < < < <AVAILABLE FROM< BEYOND< COMPETITION HOUSE,< FARNDON ROAD,< MARKET HARBOROUGH< LEICESTERSHIRE LE19 9NR.< <PRICE `9.95": 1 small=9800 1 short commemts." 1 set up graphics 1 rev2 1 rev1 = 1 print routine 1 print numbers 1 pic5 1 pic4 1 pic3 1 pic2 Y 1 pic1 1 p$="1122334455667722744": 1 o,o;" PRESS ANY KEY " 1 n$(n)=n$(n-1 1 m$="wev'e decided to reveal all<again, in the hope that we<might stem the flood of<requests for help.": 1 m$="You should<LIGHT A BRANCH<so that you can see": 1 m$="You need a flint, some straw,<twigs and branches to light a<fire.<You can only use most of them<once !": 1 m$="You must<SHOW THE CHIEF HOW TO LIGHT A<FIRE<before he will be willing<to part with anything.": 1 m$="You drop the ": 1 m$="You can get some light by<following clue 2": 1 m$="You are taking too long.<It has got dark.<You can get rid of wolves<(temporarily) if you<LIGHT A FIRE.": 1 m$="You are not meant to.<Its just natures way of saying<that you are too slow.": 1 m$="What is wrong with knocking on<the door ?": 1 m$="Well,after 3 more chapters<of": 1 m$="Try<KILL GRYPHON WITH BARE HANDS !": 1 m$="Try the cave with the pool in.": 1 m$="Oh alright,<Drop the spade<after you use it.": 1 m$="Just teasing.<You will have to wait<another few months for help.< ": 1 m$="It is much easier to wait on<the platform and then<GET ON THE TRAIN": 1 m$="It is an enchanted castle !<You sometimes need to go past<the fireplace a few times<before you can see it.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="GET OFF THE TRAIN at the first<stop": 1 m$="For help press;": 1 m$="Ernest Keith Moat from<Sheffield sent us a note via<MICRONET 800 to say that in<PHARAOHS TOMB by Phipps,<the way through the maze is<S.W.E.S.S to Death Dungeon<or S.W.E.S.N. to Death row.<(I think I'd rather stay at<home)<A fiver is winging your way<Keith.": 1 m$="2971928575297722716729155" 1 loads."''"The competition in issue 11 willbe about all the sneakky arcade game references in the LONG WAY HOME graphics. So keep your eyesopen." 1 letter 1 l,c;t$(f): 1 k$="567890" 1 k$(n)=q$(k) 1 i,o;" ": 1 header 0 1 h(n)=h(n-1 1 g h i j k l" 1 f ";Q;" "; 1 estart ACTION KEYS : 5( 1 edit 1 e ";Q;" "; 1 details of your game so that you can RUN the game again from that point." 1 d$(n)="Spectrum": 1 comp10 1 colour 1 code=32000 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 ccode X 1 cards 1 buffer=32021 1 boxes } 1 b*Iv++~O++~ 1 b$="04201": 1 b ";Q;" "; 1 alt "+a$+" " 1 advintro#7x 1 a$="WEST": 1 a$="SOUTH": 1 a$="NORTH": 1 a$="METAL": 1 a$="MEMORY": 1 a$="HELP": 1 a$="EAST": 1 a$="DOWN": 1 a$="DOWN"): 1 a$="CLOSE" 1 a$="BUGGY": 1 a -> fg -> lm -> rs -> xN 1 a ";Q;" "; 1 ___XX[XCX[X`XXXXXXX[{xx 1 ___XXXXXXXCX```XXXXXX_{``x 1 ^xxxxxxxxxyxxxxxxxxxxxxxxxxxxxxxx111111111yxxxxxxxxxxxxxxxxxxxxxx111111111XXXXXXXXXXXXXXXXXXXXXXX111111111XXXXXXXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXphppppp111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXppppppp111111111XXX\\XXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXXXXXXXp111111111XXXPPPPPPPPPPPPPPPPPPPP111111111 1 ^;;8888888888888888888888888888;; 1 ^888888?????8?8888888888888888888 1 ^88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888889 1 ^8888888888888888888888888888888888888888888888888888888888888888888 001100 1 ]MAGNETIC MAGAZINES 83:H\ 1 Z$="150908053": 1 Z$="150008053": 1 Z$="13100102Yours,": 1 Z$="13080202T A P E": 1 Z$="09210102to": 1 Z$="09120202THE": 1 Z$="090908052": 1 Z$="09030102real": 1 Z$="090008052": 1 Z$="06030102How would you like some": 1 Z$="030908051": 1 Z$="03030102I'm sure that you would.": 1 Z$="03030102Dear ED," 1 Z$="030008051": 1 YourSpectrumAdvert 1 YSad 1 YOU HAVE WON A 1 YOU HAVE SCORED OVER 10000 1 Y(GT,PA1,PA2),X(GT,PA1,PA2)-1 1 Y$="You see ": 1 Y$;"a ";C$ 1 XOR means EXCLUSIVE OR. Each BIT will be set if either A OR B, but NOT BOTH had that bit set.": 1 Well done player 1 WRITTEN BY G.HUTTON 1 WGGDWGGDWGGDWGGDWGGDWGGDWGGDWGGDWGGCGGGCGGGCGGGCGGGCGGGCGGGCGGGCGGGEGGGEGGGEGGGEGGGEGGGEGGGEGGGEGOGGGOGGGOGGGOGGGOGGGOGGGOGGGOGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 WELL DONE! 1 WARI-I 1 WARI 1 VERDICT: ";v$ 1 USING THE NEW COLOURS 1 UP TO 336 NEW COLOURS !!! 1 Try decrementing past 0 to see negative numbers.": 1 This can be used to multiply by two.": 1 TheLongWayHome7 1 TapeHeaderReader 1 TIME NAME VERDICT 1 THIS HAS DEFINED A RECTANGLE TO BE FILLED IN-THIS WILL BE DONE USING THE CURRENT PAPER INK AND 1 THE 3 GRAPHICS USED 1 TEMP=B(C(GT,PL),N7-N): 1 T(PL)=T(PL)-N1: 1 T(PL)=T(PL)+TEMP: 1 T(P)=T(P)+N1: 1 T(N4)>T(WINNER) 1 T(N4)=T(N1)) 1 T(N4)=Q*N6 1 T(N4)-B(N4,N7)=N0 1 T(N3)>T(WINNER) 1 T(N3)=T(N1) 1 T(N3)=Q*N6: 1 T(N3)-B(N3,N7)=N0 1 T(N2)>T(WINNER) 1 T(N2)=Q*N6: 1 T(N2)-B(N2,N7)=N0 1 T(N1)=Q*N6: 1 T(N1)-B(N1,N7)=N0 1 T(C(GT,PL))=T(C(GT,PL))-TEMP: 1 T$="gggg m4s ": 1 Side2-Main&Dungeons&GreenMen 1 Side1-Main 1 SUBTRACT B from A and put the result in A. If the result is negative then the carry flag will be set.": 1 START THE TAPE 1 START TAPE 1 SPECCY 1 SHIFT RIGHT moves each BIT one place to the right with BIT 0 going to the carry and BIT 7 is reset. This is effectively dividing by two.": 1 SHIFT LEFT moves each BIT one place to the left. BIT 7 goes into the carry flag and BIT 0 is reset. 1 SET UP Z$ TO HOLD 5 NUMBERS AS FOLLOWS (LEADING ZEROS MUST BE SUPPLIED) 1 SCORE:00000 FUEL:999 ALIENS:10!l 1 SCORE 1 Routine for each letter 1 Rewind & play tape ( 1 Review1-LordsOfMidnight 1 Replay tape to 1 ROTATE RIGHT moves each BIT one place to the right with BIT 0 moving around to BIT 7 and also branching to the carry flag. (There is an alternative with the carry flag moving to BIT 7.)": 1 ROTATE LEFT moves each BIT one place to the left with BIT 7 moving round to BIT 0 and also branching into the carry flag. (There is an alternative with the carry flag moving to bit 0.)": 1 RETURN TO MAIN MENU 1 QUICK REVIEWS 1 Program BARRY THORNE 1 Press any key to return... 1 Press any key to continue...Y5 1 Press any key to continue. 1 Press "B" to see the board or "C" to continueZ 1 Player ";WINNER;" Wins - Another Game ? 1 P`W`V`U`T`S`R`Q`P@W@V@U@T@S@R@Q@P W V U T S R Q P 1 PRINT=9900 1 PRINT WOULD USE GRAPHIC 1 TO PRINT A RECTANGLE 8 COLUMNS WIDE 5 LINES DEEP STARTING AT LINE 3 COLUMN 0 1 PPPPPPPPPPPPPPPPPPPP111111111 1 POINTS AND CAN NOW GO FOR 1 PLAYER 2"; 1 PL=PL+N1-GT*(PL=GT): 1 PA1=P: 1 PA1=C(GT,PL): 1 P=P+N1-GT*(P=GT) 1 OR is a logical operation. EACH BIT will be set if either A OR Bhad that bit set.": 1 OPERATIONS 1 OOOOqqqqOOOOOOOOqqqqqqqqOOOOOOOOOOOOOOOOOOOwwOOOOOOOOOOOOOOOOG__OOOOOOOOOWWWwOOOOOOOOOOOOOOOWW__OOOOOOOOOWWMGOOOOOOOOOOOOOOOWW__OOOOOOOOOWWTWOOOOOOOOOOOOOOOWWVWOOOOOOOOOWWVWOOOOOOOOOOOOOOOWWPWOOOOOOOOOOWWWOOOOOOOOOOOOOOOOWWWOOOOOOOOOWWWWOOOOOOOOOOOOOOOWWWWOOOOOOOOOOOOOOOOqqqqqOOOOOOOOOOONNNNNOOOOMMMMMMOOOOOOOOONONNONNNMMOOOOOOOMMMMMMOOOOOOOOOMMMOMMOMMMMOOOOOOM}}}}MOOOOOOOOOMMOMMMMMOOOOOOOOOM}}}}MOOOOOOOOOOMMMMMOOOOOOOOOOOMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMO8OOOOOOOOOOOOOOOOOOOOOOOOOOOMMOO8OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO8OOOOOOOOOoOoOOxxONNNONNNOOOOOOO8OOOOOwWwGGOgxxxxOOMMOMMMOOOOOOO8OOOOGGOoGGMgxxxxOMMMMMMOOOOOOOOOOOOOGGVoGGCGxxxxOMMMMMMMOOOOOOOOOOOOGGCGGGDGxxxxOOOOOOOOOOOOOOOOOOOOGGEGOGGGxxxxOOOOOOOOOOOOOOOOOOOOOGGGGGGGxxxxOOOOOOOOOOOOOOOOOOOOGGGG 1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNOOOOOOOOOOOOOOOOOOJJJJJJOOOMMOMMMMMMOMMOMMMOOOOOOOJbbJJJOOMMMMMMOMMOMMMMMMMMMOOOOOJbbJrJOOMMMMMMMOMMMMOMMOMMMOOOOOJbbJrJOOMMMMMMOMMOMMMMMMMMMOOOOOJJJrJJOOOOOOOOOOOOOOOOOOOOOOOOOOOJJrJOOOOOOOOOOOOOOOOOOOOOOOOOOOOOJJOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOGGGOGGGOGGGOGGGOGGGOGGGOGGGOGGGGG 1 NX,N6;" 1 NX,N2;"STONES"; 1 NOTHING FOR A PAIR 1 NEW ALIENS APPROCHING 1 NEGATE subtracts the byte from 0, or if you prefer, from 256. Negating anything but zero will set the carry flag.": 1 NB. if it doesn't 1 N=N+(T$(M)="g"): 1 N9,N6;" W A R I "; 1 N6,N3;Q*N6;" 1 N3,N1;"PLAYER 1 1 N3+N2*X,NX; 1 N2,N0;" PLAYER 1"; 1 N1;" Press ( ";P$(PL);" ) ": 1 N1,N7;" " 1 Mrs S Spence of Northampton. 1 Mr. Ace The coolMacho SupermanFred r 1 Manual p217) has allthe necessary background." 1 MachineCodeTutor1-Part2 1 MachineCodeTutor1-Part1 1 MAGNETIC MAGAZINES : 1 M$="You take the ": 1 M$="You need to dissolve the lock<with gryphon's blood.": 1 M$="You must<USE THE STRAW TO BURN THE ROPE": 1 M$="So that you can turn it to<face the transmitter": 1 London W4 4PH. 1 Loading machine code 1 LOAD NEXT PROGRAM 1 LINES 190-8130 CAN BE DELETED LEAVING A SKELETON FOR YOUR OWN USE 1 LINES 100-180 SET UP 1 LETTER 5 1 LET Z$="llccwwddg": 1 L2??07777H 1 KXXXXXXXXXXXXXXXXXXXXXXXXK 1 Jimpix#7 1 JUMP=JUMP+ 1 Incrementing 255 will produce 0.(255 is often treated as -1.)": 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 IT WORKS SIMILARLY TO THE BIGPRINT ROUTINES 1 IT COULD STILL BE A BIG NIGHT 1 INCREMENT A means add 1. 1 IN THIS GAME YOU HAVE TO FLY YOUR HOVERPAC AROUND SPACE IN ORDER TO RID IT OF ALL THE ALIENS. YOUR HOVERPAC USES FUEL CONSTANTLY AND THIS CAN BE KEPT OPERATIONAL BY THE FUEL PODS THAT FLOAT DOWN FROM SPACE WHEN THE NUMBER OF ALIENS REACHES ZERO. WHEN 3 FUEL PODS HAVE BEENCAUGHT YOU WILL ADVANCE ONTO THENEXT LEVEL (THERE ARE 15)." 1 IF YOU PLAY YOUR CARDS RIGHT! 1 IF THE GAME ISN'T STARTED WITHIN25 SECONDS IT WILL GO INTO DEMO MODE AND SHOW YOU ALL THE LEVELS 1 I ""HYPERBOWL""" 1 H`O`N`M`L`K`J`I`H@O@N@M@L@K@J@I@H O N M L K J I H 1 HYPERBOWL" 1 HYPERBOWL DEMO PRESS 'S' 1 HYPERBOWL 1 HOW MUCH DO YOU WANT TO BET? 1 HIGHER OR LOWER? d 1 HIGH SCORE : 1 HALT KEY PROCESSING 1 H Y P E R B O W L 1 H ""comp10"" 1 Gx{_{_X[XxX[[XXX[[xxxX[_x 1 GxGxXXxxXXXxxXX_ 1 Graphics JIM DANN 1 GZAP m 1 GOSUB SMALL FOR 64CHAR FONT 1 GOSUB PRINT TO MAGNIFY FONT 1 GOSUB BIG FOR NORMAL FONT 1 GGpppGGGGFNNGGpppGGpppGGG 1 GGGGGGGGGGGGGGGGG@GGBrrtLHHHG 1 GGGGFFFFFFFF 1 GGGFGGGFFFNNGGGGGGGpppGGG 1 GGGFGGFFFFNNGGpppGGGGGGGBGGFFFFFGGGFGGGppGNNGGGGGGGGGGGGFGGGGGGGGGGGGGGGGGGGGGGGGGFFFFGBGB 1 GGGFGGFFFFNNFGGGFGGpppGGGGGG 1 GGEEEGGGGGGGGGGWWGGGGGGGGGGEEEGGFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF``X``PPP ```` @@``X``PPP `` `` P`````& `P`` @@P`````& P` P` P`````0 `P``p @@P`````0 P` P` EEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGEEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGEEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGh8``` ```0```xp``` ```0h8```xph8`(``` P```PXX````` P````(PXX```(` ``( PPP PXX````( PPP ` PXX``` ` ``( PPppPp ````( PPpp` Pp ``` ` ``( PPpppp `(``( PPpp` pp `(` @@@@CC@@@@@@@@@@@FFFF@@@@@@@@@@@@@@@CC@@@@BBBBCCCFFFFCCCCCCCCCCC@@@@@@@@@@BBBBCCCFFFFCCCCDDCCCCC@@@@@@@@@@BBBBCCCFFFFCCCCCCCCCCCxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{X{{xxxx{X{{xxxx{X{{xxxx{X{{xxx{XXXx{xx{XXXx{xx{XXXx{xx{XXXx{x{Xxxx{{{{Xxxx{{{{Xxxx{{{{Xxxx{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{X{{{{{{{X{{{{{{{X{{{{{{{X{{{{{{XX{{{{{{XX{{{{{{XX{{{{{{XX{{{{{{ 1 GGCCGGGGG@GGGGGGGGGGG 1 GAMBLE POINTS(MINIMUM 50)AND GUESS WHETHER EACH TURN OF A CARD WILL BE HIGHER OR LOWER THAN THE PRECEDING CARD. SCORE MORE THAN 10000 POINTS AND YOU MAY GO FOR THE CAR. 1 G ""header"" 1 FFFFFFFFFFFFG 1 F ""cards"" 1 EXTEND DATA BUS 1 EXTEND ADDRESS BUS 1 END OF MAIN LOOP - ALL NEW COLOURS HAVE NOW BEEN DISPLAYED 1 EACH TIME AN ALIEN HITS YOUR HOVERPAC YOU LOOSE 20 FUEL UNITS": 1 E.G. LET Z$="030008051": 1 E ""colour"" 1 DRAW MEMORY 1 DRAW DATA BUS 1 DRAW CURRENT STATE 1 DRAW CONTROL BUS 1 DRAW ADDRESS BUS 1 DO YOU WANT TO CHANGE IT? 1 DISPLAY NEW COLOURS 1 DISPLAY GRAPHICS 1 DELAY LOOP AND TEST FOR ACTION KEY DEPRESSION 1 DECREMENT means subtract 1. 1 DATA FOR COLOUR INDICARORS 1 D E Markl of Stockton 1 D Boon of Shrewsbury 1 D ""WARI"" 1 Competition 1 Cg>w2}\>H2~\ 1 Cg>s2}\>H2~\ 1 Cg>o2}\>H2~\ 1 Cg>k2}\>H2~\ 1 CXXXXXXXX[[XXXXXXXXXXXXXXXXXXXXC_XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1 COWBOY 4 1 COPYING RESULT TO A 1 COMPLIMENT means changing over all the BITS. ALL 0's become 1'sand vice versa. 1 COMPLIMENT followed by incrementhas the same effect as NEGATE.": 1 COMPARE B means subtract B from A, but then leave A as it was and just leave the carry and zero flags to show whether the result was negative or zero.": 1 COLOUR MASTER 1 COLOUR CARD 1 C ""rev2"" 1 Bit 7 6 5 4 3 2 1 0 1 BASE COLOURS 1 B><B <<<|~< 1 B(PL,N7)=B(PL,N7)+TEMP+N1: 1 B(PL,N)=N0: 1 B(PL,M)=N0 1 B(PL,M)=B(PL,M)-N1: 1 B(P ,N)=B(P ,N)+N1: 1 B(N,N7)=N0: 1 B(N,M)=Q: 1 B(C(GT,PL),N7-N)=N0: 1 B ""boxes"" 1 Advent#7 1 ANY KEY TO START 1 AND is a logical operation. EachBIT of the result will be set ifboth A AND B had that bit set": 1 ADDRESS BUS 1 ADD B means add B to A and put the result in A. If the result is over 255 the carry is set.": 1 ACTION KEY HEADING 1 ACTION KEY 5 1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAGGGGGGGGGAGGGGGGGGAGGGGAGGGGAAGAGGGGAGGGGGGGGAGGGGGGGGGAAAAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGADDDDDADDDDDDADDDDDDAAAAAAAAAAAGADDDDDDDDADDDDADDDDDDAAAAAAAAAAGADDDDDADDDDDDAAAAAAAAAAAAAAAAAAGADDDDDDDDDFFFFFFFFFFFFFFFFFFFFAGADDDDDDFFFFFFFFFFFFFFFFFFFFFFFFGADDDDDAAAAAAAAAAAAAAAAAAAAAAAFFGADDDDDDAAAAAAAAAAAAAAAAAAAAAAFFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCCCAAAAAAAABBBBBBBFFFFFFGACCCCCCCCAAABBBBBBByyyyyBFFFFFFGAAAAAAAAAAAABBBBBBBBBBAABFFFFFFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG 1 A$="ROPE": 1 A$="Press any key to continue...": 1 A$="Enter number of stones in each pit at start (3 - 7) ": 1 A$="Do you want the intro. again ?": 1 A$="DRIVE" 1 A$="BADGE": 1 A$=" How many players ? (2, 3 or 4) ": 1 A$=" Slow or Fast update ? ": 1 A$=" WE INTERUPT THIS PROGRAM TO BRING YOU A SHORT COMMERCIAL BREAK. WE'RE NOT ALLOWED TO TELL YOU ANYTHING ABOUT YOUR SPECTRUM SO HERE'S A PICTURE OF YOUR SPECTRUM - BEST ON PAPER" 1 A ""16/48D&G10"" 1 @`G`F`E`D`C`B`A`@@G@F@E@D@C@B@A@@ G F E D C B A @ 1 >H2}\>o2~\ 1 ;,,"Time:0"; 1 ;'"Play the tape containing your previous game": 1 ;"~BOXES~": 1 ;"un again"; 1 ;"un program"; 1 ;"tutor1.2" 1 ;"tutor1.1" 1 ;"that the"; 1 ;"snowman is"; 1 ;"or ARRAY)"'" 2. Where a BASIC program starts"'" if LINE was used"'" 3. The address at which the"'" bytes are loaded"'" 4. The length of the program"'" or section of code" 1 ;"ntroduction"; 1 ;"name: "; 1 ;"microdrive one" 1 ;"letter": 1 ;"icrodrive" 1 ;"header"; 1 ;"ead again"; 1 ;"colour": 1 ;"by Phil Wood" 1 ;"by C R Gardner"; 1 ;"ave program"; 1 ;"ape or "; 1 ;"and press RECORD" 1 ;"abominable" 1 ;"Zaps:3"; 1 ;"Your score is one of the top ten best scores since this programme was loaded. Enter your name (not more than 12 letters) to record your achievement." 1 ;"Your score is ";g$ 1 ;"You have failed in your mission." 1 ;"You have completed your mission." 1 ;"You have attained one of today's best times." 1 ;"YOUR SPECTRUM MAGAZINE" 1 ;"Wokingham" 1 ;"When the program is running"'"play the tape"''"The header block will be read"''"The bytes are displayed and"'"an explanation is given"''"The program or code is not"'"loaded" 1 ;"Well done ";f$ 1 ;"We are starting a new system of payments for reader's programs. We felt that the fixed rate was not very fair on the increasing number of highly skilled contrib-utors. It also inhibited public-ation of some very nice little programs."''"We will now pay between `20 and 1 ;"WARI-I": 1 ;"View the Top Ten Y/N" 1 ;"VALUE @ `"; 1 ;"Two quick points for new readers(or reminders for old ones)."''"To save programs to microdrive you can usually GOTO 9999."'"It may be necessary to do this just after or just before any 1 ;"To turn the speaker on the CPU would have to select WRITE and input/output on the control bus.Put the speaker port address on the address bus and then a high voltage on the fourth line of the data bus.":: 1 ;"To tell the computer which boxes to close enter the number when prompted by the computer. i.e. To close boxes 9 & 2 enter 92 or 29. To close boxes 8,2 & 1 enter 128, 281 or any combination of the three. No punctuation is required when entering the numbers. A maximum of three boxes can be closed at any one time." 1 ;"This program will enable you to see the sort of operations whichthe Z80 can perform on one or two bytes."''"Try out all the operations with a selection of numbers until youfeel that you understand them."''"When you have a grasp of these essential operations you will be ready for chapter 2 and a look at how to program the Z80." 1 ;"This month we are responding to popular demand with another scramble competition. Lots of you have said how much you enjoythem even if you cannot solve them or you don't enter a tape."''"This month there are TEN copies of ""LORDS OF MIDNIGHT"" to win." 1 ;"This is the first of a series of programs designed to help Spectrum users to learn the mysteries and wonders of machinecode programming.": 1 ;"This game of boxes is based on the ancient game of ~Shut the Box~. Played on a simple board, the object is to cover all the numbers. 1 ;"There have now been ten scores of ~0~. Press ~R~ to cancel them and start again. Press ~N~ to end the game." 1 ;"The system is now ready to work.E.g. to put a dot in the top left corner of the screen the CPU will use the control bus to select memory and WRITE and thenplace 16384 on the ADDRESS BUS and 10000000 on the DATA BUS."'"(In BASIC, POKE 16384,128)": 1 ;"The long way home" 1 ;"The issue 7 scramble competitionproved rather more difficult than the issue 4 version."'"We received a largish boxful of tapes and the following 5 were drawn as `20 winners."'" 1 ;"The header block contains the"'"following information:"'''" 1. Type of data (BASIC, CODE"; 1 ;"The computer will not accept any illegal moves and will roll the dice for you. It also keeps a ~Top Ten~ of the best scores. 1 ;"The Z80 is an 8 BIT processor. This means that it handles one 8 bit BYTE at a time. It READS its data from the voltages on 8 parallel wires called the DATABUS.": 1 ;"The ULA also uses the DATA BUS": 1 ;"The CPU can only communicate with something which behaves like memory."'"The Uncommitted Logic Array(ULA)is Sinclair's device for making external devices look like just another bank of memory.": 1 ;"Tape is verified" 1 ;"TROGLODYTE": 1 ;"TOP TEN": 1 ;"TOP TEN" 1 ;"TAPE HEADER"; 1 ;"TAPE 10 OCTOBER 84 SIDE 1 " 1 ;"Start the tape"; 1 ;"Start the tape" 1 ;"Sinclair have announced that 16Kmachines will no longer be builtfor the home market."''"16/48 will be responding to the overwhelming majority of 48K users by some changes in format in the coming months. (Our next serialised adventure will be unlikely to fit in 16K.)" 1 ;"Sinclair are also launching an Expansion System of microdrive, TAsWORDII, MASTERFILE,ANT ATTACKand GAMES DESIGNER at 5p change out of `100. (Almost makes up for the `20 increase in the price of Interface 1 since it was mail order only!)" 1 ;"Send letters, problems, ideas, subscriptions or orders for back issues to"'" 1 ;"STOP THE TAPE": 1 ;"START THE TAPE"' 1 ;"SIDE 2 LOADING" 1 ;"SIDE 1 LOADING" 1 ;"Runs at line "; 1 ;"Rewind tape and press PLAY" 1 ;"READER"; 1 ;"Press any key to restart": 1 ;"Part 7": 1 ;"PROGRAMMING"; 1 ;"PRESS ANY KEY TO CONTINUE" 1 ;"PRESS ANY KEY ( 1 ;"PRESS A KEY ( 1 ;"PRESS <PLAY> ON TAPE" 1 ;"PLAYABILITY"; 1 ;"Next month YAZ returns with D&G": 1 ;"N.B. HYPERBOWL is not chained. Reset the machine after comp10 and LOAD""""." 1 ;"Most of the time it will WRITE or READ bytes of data to or frommemory."'"The memory can hold up to 65536 bytes so the CPU must be able tospecify the address of the byte it wishes to write to or read. 16 BITS are needed to make all binary numbers from 0 to 65535 so the Z80 puts the appropriate voltages onto the 16 lines of the ADDRESS BUS.": 1 ;"M/code programs talk directly tothe Central Processor Unit (CPU)of the computer. In the Spectrumthis is the famous Z80 chip."''"To understand M/code we need to see how the Z80 fits into the Spectrum. That's what this part is all about." 1 ;"Load address ";256 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it may"'"only LOAD after CLEAR 32766": 1 ;"LASTING APPEAL"; 1 ;"It's time to thank all of our readers for helping to make 16/48 Britain's No 1 cassette magazine." 1 ;"Insert formatted cartridge and play tape.": 1 ;"Insert cartridge into"; 1 ;"Insert blank tape"; 1 ;"If this represented a number (itmight represent a dot pattern onthe screen) then it would be-"''"2^7+2^0 = 128+1 = 129" 1 ;"INSERT BLANK TAPE": 1 ;"HYPERBOWL": 1 ;"HYPERBOWL" 1 ;"GAME DESIGN"; 1 ;"Finally, the CONTROL BUS is usedby the CPU to announce when it is READing or WRITing and whether it is selecting memory or input/output via the ULA."'"The ULA also uses uses the buses50 times per second to read the memory and update the TV signal.": 1 ;"Externally, the CPU just sends and receives bytes of data."'"Inside the CPU, operations can be performed on this data."''"Part 2 will demonstrate the sortof things that the Z80 can do with one or two bytes of data.": 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"Do you wish to save to"; 1 ;"Coo,is"; 1 ;"Congratulations !"; 1 ;"Close which box(es)?" 1 ;"Chapter 4; Troglodyte"''" Chapter 5; Castle"''" Chapter 6; Colony"''" Chapter 7; Satellite"''" I don't want to know any more": 1 ;"COWBOY": 1 ;"COMMENTS-" 1 ;"COLONY": 1 ;"CASTLE": 1 ;"Best:";h(1 1 ;"BRIGHT 1" 1 ;"BRIGHT 0"; 1 ;"BASIC program": 1 ;"Appendix E ( 1 ;"Another game? Enter Y/N" 1 ;"And the ADDRESS BUS ": 1 ;"Advent#7": 1 ;"Advent#7" 1 ;"ANOTHER GAME (y OR n)" 1 ;"A program or section of code"'"is always saved on tape"'"in two parts"''"The first part is a header block"'"of 17 bytes"''"The second part is the program"'"or code"'''"This program will read the"'"header block and tell you what"'"it means" 1 ;"16/48TITLE" 1 ;"16/48D&G10": 1 ;"16/48D&G10" 1 ;"16/48 RATING"; 1 ;"1 2 3 4 5 6 7" 1 ;"""tutor1.2"""''"Part 2 gives you a chance to see how the Z80 can manipulate one or two bytes of data.": 1 ;"""rev2"""''"We review 5 current games in our new format, fast review section. Don't bother to stop the tape, just let in run right through.": 1 ;"""rev1"""''"Yaz has been wandering around in'Doomdark' to bring you news of 'LORDS OF MIDNIGHT'." : 1 ;"""letter"""''"Taking up the theme of an"'"earlier correspondent, Mr P"'"Brassington has sent us some"'"further adventures in the life of Cedric."''"We apologise to Mr Brassington for missing out the letter part of his tape and just nicking thefunny bit. We hope `20 will healthe wound.": 1 ;"""header"""''"A tape header reading program by Phil Wood. Easy to use and anessential utility for anyone who ever forgets what they have saved.": 1 ;"""edit"""''"This month we announce our issue7 competition winners and a few"'"minor changes.": 1 ;"""comp10"""''"Yet another chance to get your name in BYTES and your tape recorder filled with goodies."'"This time we have 10 copies of 'Lords of Midnight' waiting to be won."''"This program only just squeezes into 16K so you will have to reset (switch off for a moment is the easiest way) and then LOAD"""" to load HYPERBOWL.": 1 ;"""colour"""''"David Trebilcock has come up with a guide to squeezing 336 colours from the Spectrum."''"What do you mean you've only gota black & white tv?!": 1 ;"""cards"""''"R J Whetlor has come up trumps with this m/code card game with irresistable prizes.": 1 ;"""boxes"""''"'SHUT THE BOXES'. C Gardner sentin this highly absorbing number game.": 1 ;"""YSad"""''"Something to with paper."'"(What's paper? Ed.)": 1 ;"""WARI"""''"Dave Day has produced a highly playable implementation of this ancient game.": 1 ;"""TUTOR1.1"""''"Chapter 1, Part 1 of our new series on machine code."''"This part is about the Spectrum architecture." : 1 ;"""HYPERBOWL"""''"We had to put Graham Hutton's 15 screen machine code wonder game at the end of the tape. He forgot to include a routine to let you quit!": 1 ;"""GZAP"""''"Grid Zapper. Alistair Meachin's great surround game.": 1 ;"""COWBOY"""''"Ian Brandon's 'COWBOY SHOOT OUT'is a machine code game for two players."''"It might be a good idea to call someone over now.": 1 ;"""Advintro#7"""''" THE LONG WAY HOME"''"Almost home. SATELLITE is the"'"penultimate episode of what mustnow be one of the biggest "'"adventures ever put on a micro."''"Don't forget to look out for"'"those arcade game references forthe competiton.": 1 ;"""16/48D&G10"""''" ""OF DUNGEONS AND GREEN MEN"""'''"This month Baz features help forchapters 4, 5 & 6 of the LONG WAY HOME.": 1 ;" PLAYER 1"; 1 ;" Incorrect addition ": 1 ;" Enter your name using no more than eight characters." 1 ;" EVERY MONTH-ONLY 85P " 1 ;" ACTION KEYS : 5( 1 ;" 16/48 OCTOBER 84 TAPE 10 " 1 ;" Too many numbers ": 1 ;" One Number left " 1 ;" PRESS ANY KEY TO CONTINUE " 1 ;" 4 - Continue with magazine." 1 ;" 3 - Redefine keys."; 1 ;" 2 - Play without trees."; 1 ;" 1 - Play with trees."; 1 ;" Another game (y/n) ? " 1 ;" RUN THE TAPE ": 1 ;" " 1 ;" " 1 ;" " 1 ;" ": 1 ;" " 1 ;" " 1 ;" ": 1 ;" ": 1 9000 ONWARDS IS A SUB- ROUTINE TO PRINT THE NEW COLOURSON THE SCREEN 1 8;888888888888888888888888;8 1 88????????88888888888888 1 8888????????8888888888888888 1 88888888888888888888888888888888?8888888888888888888888888888888 1 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888?8888888888888888888888888888888 1 8888888888888888888888888888 1 8888888888888888888888 1 88888888888888888888 1 64code B 1 6 2 !`!' (6 2 1 2971928575297722716729155 1 23635+256* 1 222222((((,,,,,((((((((*22222222222222((((((,,,((((((((*222222 1 222222((((((4((((((((((*22222222222222((((((4((((000000222 1 220000004000000000022222222222222200000040000000000222222222222222000000000000000000000002220000000000000000000000000000022200000000000000000000000000000222000000000000000000000000000002220000000000000000000000000000022200000000000000000000000000000222000000000000000000000000000000000000000000000000000000000000000000000000000000000666666666666666666666666666666660000000000000000000000000000000000000000000000000000000000000000 1 2((((,,,,,((((((((*222222 1 2 ` 1 16/48TITLE~ 1 16/48LOAD2 1 16/48LOAD1 1 16/48D&G10 1 16/48 magazine, 1 16/48 bigprint Tape 02 1 1111161631213641262616441626213636364141 1 10 Barley Mow Passage, 1 1 1 0025096907 1 -#>l2}\>Q2~\ 1 -#>^2}\>Z2~\ 1 - MAIN BODY OF PROGRAM 1 ,o;" ADVENTURE HELP FROM Baz. " 1 ,i;"Press 1 ,,"Left -",,"Down -",,"Up -",,"Right-",,"Jump -",,"Zap -" 1 ,(k$="q")+2 1 +LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLdLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLdddLLLLLLLLLLLLLLLLLLLLLLLLLLLLLddddddLLLLLLLLLLLLLLLLLLLLLLLLLLddddddddLLLLLLLLLLLLLLLLLLLLLLLLdddddddLLLLLLLLLLLLLLLLLLLLLLLLLdddddddddddddLLLLLLLLLLLLLLLLLLLdddddddddddddddaLLLLLLLLLLLLLLLLddddddddddddddddddLLLLLLLLLLLLLLddddddddddddddddddddaLLLLLLLLLLLdddddddddddddddddddddddLLLLLLLLLdddddddddddddddddddddddddaLLLLLLddddddddddddddddddddddddddddLLLLddddddddddddddddddddddddddddddaLdddddddddddddddddddddddddddddddLGGGppGGGGGGGGGGGGGGGGGGGGGGGGGG 1 *m: 1 *Iv:Gvw#:Hvw#"Iv 1 *** 4 PLAYER GAME *** 1 *** 3 PLAYER BOARD *** 1 *** 2 PLAYER BOARD *** 1 *(B(PA1,PA2)>9 1 )="The cool": 1 )="Superman": 1 )="Mr. Ace": 1 )="Macho": 1 );a$;",";: 1 );"bytes long" 1 );" bytes long": 1 );" bytes long" 1 );" ";B(PA1,PA2) 1 ) 8( 1 ) " 1 (prog+1217 1 (buffer+n): 1 (buffer+16 1 (buffer+15 1 (T(N2)=T(N1) 1 (4 X NORMAL SIZE) 1 (((((((((((((((((((((((((((((((((((((((((((((((((((((((((,(((((((((((((((((((((((((((((((,,,,,((((((((***************((((,,,,,((((((((*22222222222222((((,,,,,((((((((*2 1 'S' TO START 1 'I'-LEFT,'P'-RIGHT,'Q'-THRUST 1 '''"Wari is perhaps the oldest game in the world."'''"It is known to have been played in Egypt more than 3000 years ago, and it is still played"'"all over Africa and in the West Indies." 1 '''"Now Verify...": 1 '''" HOW TO PLAY" 1 ''"There are very many regional"'"forms of the game and it is"'"implemented here in 2, 3 and 4 player versions."'"If you wish to change the rules,feel free, the program structureshould make it easy to build in new variations." 1 ''"The rules for the 3 & 4 player games are identical - except"'"that in the 3 player game, the stones are captured in an anti- clockwise direction since there is (obviously) no opposite side of the board."''"If this sounds very complicated,don't worry - it's easy when youstart playing... honest!" 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''"48K'ers still get hi-res instantgraphics, but note, there are a few more commands." 1 ''" THE BOARD" 1 ''" (also known as Mancala)" 1 '"The game ends when all 6 pits onone side of the board are empty.The winner is the player who hasmost stones in all their pits, (not just the scoring-pit!)." 1 '"The 2 player board consists of 14 ""pits""."''"Those at each end are called the""scoring-pits""."''"At the start of the game stones,(counters), are placed in each of the 6 pits along each side, the number of stones depending on the skill of the players." 1 '"SAVE to Tape or Microdrive"'"(t 1 '"Please don't take the ratings too seriously. As a rough guide 0-4 means see before you buy. 5-7 means see before you reject." 1 '"More about BYTES in part 2. Now let's look at how the Z80 fits into the Spectrum." 1 '"Just remember that in an 8 Bit BYTE, Bit 7 is the Most Signifi-cant Bit (msb) and BIT 0 is the Least Significant Bit (lsb)." 1 '"It can also WRITE data onto the bus by connecting a high or low voltage to each line. Externallyit can do very little else.": 1 '"If you just let the tape keep running you will see all the reviews and then load the following program." 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"If the last stone lands in the player's own scoring-pit, they get another turn." 1 '"If the last stone lands in an"'"empty pit on the player's side of the board then that stone"'"together with all of the stones in the corresponding pit on the opposite side of the board are"'"placed in the player's"'"scoring-pit." 1 '"Enter (capital) ""Q"" to quit at any time." 1 '"Each player in turn selects one of their pits from which all thestones are removed and placed, one in each pit,around the boardin an anti-clockwise direction." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '"Do not be deceived into thinkingthat WARI is a simple game, it has been established a LONG timeand the strategies for winning can be complex." 1 '" 1 ""COWBOY"" 1 $>n2}\>_2~\ 1 $>l2}\>O2~\ 1 $>g2}\>h2~\ 1 $>g2}\>e2~\ 1 $>g2}\>c2~\ 1 $>g2}\>S2~\ 1 $>g2}\>H2~\ 1 $>`2}\>l2~\ 1 $>`2}\>X2~\ 1 $>`2}\>B2~\ 1 $>W2}\>h2~\ 1 $>V2}\>}2~\ 1 $>P2}\>v2~\ 1 $>H2}\>12~\ 1 #p;'"Use short sentences where"'"possible."' 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p;"SAVE GAME - This will SAVE & 1 #p''"Welcome back..."'"Last month you escaped (I hope) from a deserted space colony."'"The year was 4816, the year in which the game started. This means that you are NEARLY home !" 1 #p''"This month you materialize in a detention dome of a well known satellite."''"You have got to find your way"'"out into the next (final)"'"episode." 1 #p''"Regular adventurers may notice that the format has changed"'"slightly this month, so don't forget to read the instructions." 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"Some corridors in the game are curved, so if you leave a"'"location by going west you may not be able to get back by goingeast." 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again."'"H = HELP"'"I = INVENTORY (What have I got.)"'"V = VIEW (What can I see.)" 1 #p'"HELP - The computer may give youadvice."' 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"DROP THE ..."'"WHAT HAVE I GOT WITH ME ?" 1 #p'"Don't forget to draw a map"'"wherever you go."'"To help you with this it is"'"worth dropping objects so that you know where you are when you find them again." 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Being captured is not always theend of the game." 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 "tutor1.2" 1 "tutor1.1" 1 "rewind & play": 1 "advintro#7" 1 "advent7/48" 1 "Your name :";f$ 1 "You will see a picture which will then have some ratings superimposed upon it. The reviewconsists of ratings out of 7 in several catagories and some 1 "You see a ladder going to the shuttle": 1 "You need the spade HERE !"'"You are stuck, you slowly"'"suffocate.": 1 "You materialize."'': 1 "You have..": 1 "You find a thin layer of metal": 1 "You drive EAST": 1 "You do not have it.": 1 "You cannot, nothing happens.": 1 "You cannot go ";a$: 1 "You cannot PILOT the shuttle"'"without help.": 1 "You can't drive it with the door closed": 1 "You can drive": 1 "You are on the surface of the"'"moon": 1 "You are on the moon.To the east there is a door in the surface to the south there is a moon shuttle.": 1 "You are in the control room."'y$;"the captain's identity"'"badge.": 1 "You are in a very large Museum. You can see where man first set foot in the moon. The area has arope around it.": 1 "You are in a transparent dome. The FLOOR is sandy. There are noexits visible.": 1 "You are in a large room."'("A maintenance robot mends the roof & goes away" 1 "You are in a large airlock"'y$;"a moon buggy."'"There are two sets of doors one plastic the other metal.": 1 "You are in a Transparent viewingdome.": 1 "You are carrying too much.": 1 "You are at a junction between corridors": 1 "Where ?": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;"'': 1 "Try examining things": 1 "There is a plastic door to the east."'("The door is closed" 1 "There are exits visible;"'("North " 1 "The robot pilot appears. It says~I am ready to pilot the shuttleCaptain.~": 1 "The pilot stays with you." 1 "The door is not locked": 1 "The air rushes out & the exit below is sealed.": 1 "Put cartridge in drive 1": 1 "One dice or two? ";l 1 "Nothing happens.": 1 "Make sure that your map is"'"accurate.": 1 "Long Way#7" 1 "LOOK","NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","SEE","TAKE","GET","DROP","OPEN","CLOSE","HELP","PUSH","DIG","BREAK","DRIVE","WEAR","GOT","SAVE GAME","QUIT" 1 "It is very old but it seems to be in working order."'"The air tanks are full.": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "HYPERBOWL" 1 "FLINT","STRAW","BOTTLE","SPADE","CREDIT CARD","BATTERY","PACK OF CARDS","MAGAZINE","SPACESUIT","","BADGE" 1 "Enter 1-9 :";q$ 1 "ENTER A NUMBER (0 1 "Do you want to save this programon tape or microdrive? (y/n)" 1 "Dig the view up there !": 1 "As soon as you get in the ship it takes off"'"Is the Robot taking you home ?"''"Write down this entry code &"'"find out next month"''t$ 1 "An alarm sounds.": 1 "All the air rushes out.You are killed": 1 "Above your head you see the"'"EARTH.": 1 "A robot pilot appears. It says ~You are not the captain, you"'"are not authorized to be here.~ It leaves.": 1 "A Robot guard appears. It takes every thing that you are"'"carrying and drags you into the detention dome.": 1 ";';" We will pay `10 for published letters or between `20 and `100 if you can send us an original program which we can feature."''" Meanwhile enjoy the rest of the tape....": 1 "99")-(T(X)>N9);" ";T(X): 1 "9";" "'' 1 "8000"+JUMP 1 "8";"PRESS 1 "8",i;"Press keys 1-5 for help": 1 "8")-N1*(T(X)> 1 "8"),X(GT,X, 1 "64"-N6*(PL-N1) 1 "6";" W A R I "; 1 "6";" ": 1 "6";" 1 "42567",hb: 1 "42566",lb: 1 "3";"Stuck in the cell ?"''" Chimney keeps disappearing"''" Troubled by a hungry Gryphon"''" Maid's door is locked"''" Drawbridge is stuck"''" 1 "3";"Keep getting killed by wolves"''" Caves are too dark"''" Fire will not light"''" The chief will not let go of transducer"'" Can't find Trans-mat"''" 1 "3";"Can't kill predator"''" Why is the receiver on a"'"platform"'" always fall down stairs"''" Get run over by train"''" Train crashes"''" 1 "26";T(N2) 1 "26";"by DD" 1 "23658",o: 1 "20";Q*N6;" 1 "2";"STONES"; 1 "17"-N2*X, 1 "16/48TITLE" 1 "16/48LOAD2" 1 "16/48LOAD1" 1 "16/48D&G10" 1 "14")="T": 1 "14")="D": 1 "13")="g": 1 "12",N4;T(N1); 1 "12")="s": 1 "11",i;"1"''" 1 "11")="g": 1 "10")="0": 1 "1","128","3","192","7","224","15","240","31","248","63","252","127","254","255","255" 1 "''"WELL DONE. The picture will loadbefore the next program." 1 "''"The next time you press a key you will see a scrambled Lords Of Midnight picture. Use 1 "'"This is our new review section which is designed to give you a very quick look at some current software." 1 "'"QUIT - This restarts the game." 1 "'"Nicky Burt of Ovingham"'" 1 "'"Jim Sinclair(!) of Dalkeith"'" 1 ! 0000000000000000000000000000 ""% 00000000000000000000000000!# &#! 222222222222222222222222 !#&!%' %" &!!"#&0000000000000000000000&!'#' ''&& &&"&'"! && && %!&#&& &&!!!&&& &&&"!&& '&&&!&&& &0&&& &&& 0&& 0& && & '' ' 1 to save it twice on tape."''"(You can BREAK and RUN if you want to start again.)"''"The first 10 correct tapes drawnon 5th November will win a copy of BEYOND's epic adventure."''"Good luck." 1 to retrieve the original. Then use 1 to quit)" 1 to move on." 1 to load Something else." 1 g=graphic pattern(1 2 or 3) 1 for hard copy)" 1 for featured programs." 1 YOU HAVE WON A NICE PRIZE BUT ON THE TURN OF THE NEXT CARD YOU CAN WIN A BETTER ONE 1 XOR WITH B 1 WO = WORDS 1 WASHING MACHINE 1 Update Display 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUX- - 1 USEFUL PHRASES 1 TO READ AGAIN"; 1 TO MOVE ON." 1 SUBTRACT B 1 STOP THE TAPE ": 1 SHIFT RIGHT 1 SHIFT LEFT 1 ROTATE RIGHT 1 ROTATE LEFT 1 PROGRAM STARTS HERE 1 PRESS ANY KEY (B back, Q quit) 1 PLAYER 1 PLAYER 3 1 OR WITH B ";#1 1 Next Player 1 Main Loop 1 INSTRUCTIONS 1 INCREMENT 1 How many players ? (2, 3 or 4) | 1 Get players move 1 Get Move 1 General Prompt 1 ENTER NEW B 1 ENTER NEW A 1 Draw - Another Game ? 1 DECREMENT 1 COMPLIMENT 1 COMPARE WITH B 1 COMMANDS " 1 COLOUR TELEVISION STEREO 1 Another Turn 1 AND WITH B 1 ?8888888888888888888888888888888 1 9 ""advintro#7"" 1 8 ""rev1"" 1 7 ""tutor1.2"" 1 6 ""tutor1.1"" 1 5 ""GZAP"" 1 4 ""YSad"" 1 3 ""edit"" 1 2nd WORD ETC (GO2) 1 2 ""letter"" 1 Take care! Your final score is the sequence of numbers left uncovered and not their total." 1 SUBROUTINES 1 Numbers can only be covered if they add up to the total of the two dice. e.g. With a score of eleven, boxes 9 & 2 or 8, 1 & 2 etc could be closed." 1 INSTRUCTIONS 1 ";Q;" r" 1 ";Q;" q" 1 ";Q;" o" 1 ";Q;" n" 1 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 0 " 1 g h i j k l " 1 SELECT OPERATION (Q quits)" 1 PLAYER ONE PLAYER TWO 1 0 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 1 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 0 "; 1 PLAYER 3" 1 ";Q*N6; 1 SYMBOL 1 SHIFT 1 PLAYER 2 1 PLAYER 4 1 ";Q*N6;" 1 x w v u t s 1 FULL THROTTLE (Micromega) 465555 6.951999 Circuits and 39 other riders. Good 3D and difficult without being frustrating. Some will still prefer DEATHCHASE. 1 FIGHTER PILOT (Digital Integration) 666566 7.95153Great dog fights. You can now forget all the other flight simulators. 6 1 COWBOY SHOOT UP 1 16/48 1 MATCH POINT (Psion) 556455 7.95195Advantage Psion. They really have made the Spectrum Play tennis. Play the computer or a friend or just watch. .F 1 SABRE WULF (Ultimate) 566566 9.95184An enormous game of the usual Ultimate standard. Keyboard controls make a joystick essential. D 1 M 1 L 1 CONTROLS 1 "; 1 HULK (Adventure International) 434323 9.95194Great graphics, but also a great disappointment. Unmappableand poorly thought out adventure-from Scott Adams??? 5 1 "; 1 $+ )? 1 x m 1 " 1 The object of this game (set inthe wild west) is to shoot your opponent six times. There are other objects on the screen likehouses, cacti ect. all of which can be shot away. 1 Z 1 X 1 A 1 1 1 1 1 1 1 1 1 1 1